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hboff Site Admin
Joined: 25 Jul 2004 Posts: 4377
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russ687 Member
Joined: 06 Aug 2004 Posts: 720 Location: Daytona Beach, FL
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Posted: Tue Apr 12, 2005 4:29 pm Post subject: |
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Good addition.
In the beginning I was hoping for more detail, especially some more emotions and reactions to your ODST dying, along with the other plumetting to the ground in a helpless rage. Be sure to elaborate a lot more on stuff like that, because from what I figured, your team is pretty close, so they would have a lot more to think about then what you wrote.
The rest went by well, and you had good descriptions, but be sure to add more terrain descriptions. I couldn't quite generate the image in my mind, so give us more details. Work them in well with the rest of your text so it's not invasive, rather purely informative to the reader. If I can't picture it, I can't "see" and feel what your characters are seeing and feeling.
There some stuff here and there that I would point out, but you will gain those attributes thorugh experience, so I won't bog you down at this stage. Aside from that, good job. Keep it up.
-Russ |
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MC's Cousin Mr. 1337

Joined: 30 Jul 2004 Posts: 2142 Location: Here.
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Posted: Tue Apr 12, 2005 7:09 pm Post subject: |
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I agree with russ that you needed more emotion. Sure you had your main character cringe a bit, but other than that, it might as well have been business as usual. I didn't get any emotion from that. Let us know what your characters are thinking and feeling in situations like that. The mission starts out badly, okay - but setting a mood is just as important as giving us the facts. Make us feel it, not just see the words.
I see you abbreviated "Sgt." in there. Na-ah. Not a good thing to do. Like not spelling out numbers. Don't use rank abbreviations. The only time I could see that is when you are doing a direct read from a system or identification tag "SGT WHOEVER".
Small tip: when you abreviate "comm." don't use a period after it. It messes with the flow and so we don't like it. You can abbreviate, just leave off the punctuation.
Detail, too. It is very important to get across the right level of detail. Yours was okay, but could have had a good deal more concerning, as russ pointed out, the environments. Let us see what your characters do: the color of the rock, the weather-made cracks, the dirt beneath their feet. Put us in the situation and let us know the smells and lighting. All sorts of things you should get across - details are your way to do it.
Overall, this was pretty good. Nothing major that messed things up. Just keep tweeking things, and using the advice you are given. Good luck. _________________ -MCC |
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Helljumper Member
Joined: 31 Jul 2004 Posts: 298 Location: Pittsburgh
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Posted: Tue Apr 12, 2005 11:22 pm Post subject: |
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it was good too many characters and too many of them have names, it confuses the reader, stick to only a few i say 3 or 4 main characters everyone does need names.
ODST |
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(ENS) Rabid_Gallagher Member

Joined: 19 Oct 2004 Posts: 1218 Location: Always here to help
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Posted: Tue Apr 12, 2005 11:38 pm Post subject: |
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Actually, I'd disagree. I think it's good to have lots of characters....if they are used correctly. If not, then what's the point? You would be using too much space. But, then again, sometimes you often need to fill space, and that, sadly, is when you have truly failed as a writer...
But enough with my ramblings! It was actually pretty good, you kinda lacked detail, but other than that it was pretty good. _________________
"My appreciation for being quoted is being masked by my distaste for your incompetence, Gallagher" - Shrumertaor
Idea, Plot, Character, and Forum Signatures |
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MC's Cousin Mr. 1337

Joined: 30 Jul 2004 Posts: 2142 Location: Here.
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Posted: Wed Apr 13, 2005 9:02 pm Post subject: |
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I'm sticking with Helljumper here. Sure, it is great, Gall, to have a lot of characters. That is not a bad thing. A large cast can be fun - just so much to work with. However, what Hell refers to is the amount of main characters. If you try to stick in several people and keep jumping from one perspective to the next, things get repedetive, choppy, and go by way too fast.
You can have that large amount of characters, just so long as you don't try to tell the story through each and every one of them. _________________ -MCC |
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